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Aisle (video game) : ウィキペディア英語版 | Aisle (video game)
''Aisle'' is an interactive fiction video game whose major innovation is to allow only a single move and offer from it over a hundred possible outcomes. It is notable for introducing and popularizing the ''one move genre''. ==Plot== The main character is a man standing in the pasta aisle of a modern supermarket. The opening text states:
You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle. The character's interest is piqued by the gnocchi he sees in the pasta aisle and a few other items are noted. Then the player is asked to choose how to proceed. Based on this input the game will reveal the character's story (and back story). Alec Meer describes how things may proceed from here:
So what do you do? Buy pasta, think about Gnocchi, try to talk to the woman, take your clothes off, start shouting… Some endings are moving, others tragic, others funny, others lurid, others mysterious. It rewards experimentation, logic, lateral thinking and craziness in equal measure. Crucially, a number of the less eventful endings provide hints as to your character’s backstory, which in turn fill your mind with possibilities as to new actions you could attempt. Hence, Groundhog Day – each attempt you make at the game is informed by the events of the previous one(s). You revert to exactly the same situation every time, but though the world hasn’t changed, your knowledge has – and with that comes an uncanny sense of progress.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Aisle (video game)」の詳細全文を読む
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